Workshop Blog

One Teacher's First Week of a Student Workshop

After what I'm sure was an eventful week Alyse, a new MMG teacher in California, wrote to let us know how her student workshop in the Dakotas went.  Here is her email:
"Thank you all for your encouragement and great suggestions! I enjoyed teaching First Steps MMG with only four classes, 50 minutes each, I wished we had more time!!! All of the kids and parents enjoyed the classes. We sang and performed the handsigns of the Daily DO together at the final concert. The parents will be ordering materials from the website. I will have pictures to share soon! 

We played:
MUSICAL ALPHABET 
Learning Letters
Fat Snake
What Letter Is This? Fix the Order
What's Missing
Fine
Snake

READING RHYTHMS GAMES
Hello Jello
Blue Jello Cards and Hand Signs
Good-bye Jello
Blue Jello Rhythm Puzzle games

STAFF GAMES
Hello Grand Staff
GGG and FFF
Clefs and CCC
Mickey Ears
Googley Eyes

DICTATION GAMES
Daily DO
with DO RE ME Cards
Take Away 
Snake

MUSIC SYMBOLS GAMES
Dynamics

More Workshop Teaching Suggestions

Amy Fowers, a Music Mind Games teacher in Utah saw Alsye's email S.O.S. (see blog entry "Great! I've Been Asked to Teach at a Student Workshop.  Now What?!) and offered some more helpful suggestions:

1. Michiko gave me some great advice at my last training; ask the parents which subjects they would like the children to be introduced to, or have learned by the end of the week.  The parents will probably say "note reading".  It is important to help the parents understand that while you can get students started, you cannot expect to make expert note-readers in one week.  Learning to read notes is a process that happens over time with repetition.

2. Ask the students what they already know: have them close their eyes and then raise their hands to answer questions that will help you assess where they are in their theory studies. (By closing their eyes, no one will feel pressured to raise their hand just because the rest of the class is.  Sample questions: Raise your hand if you know how many sharps are in the key of D Major.  Raise your hand if you know how many beats are in a whole note, etc.)  You don't want to cater to the highest ability but you can't to the lowest either, so keep it somewhere in the middle.

3.  Don't do all teaching games.  Do fun ones, too!

4. Use students to demonstrate games rather than explaining by talking.

5. Use the Rhythm Playing Cards as much as you can.  Kids love War, Suspense, Danish Zoo, and Slow and those are easy to learn.

6. Plan 3 games for each class.  Begin each day with "Daily Do", reviewing and adding to it each day and telling the students the musical terms for what they're singing (Major Scale, Intervals, Minor Scale, etc.)

7. You might also play Hello Jello each day.  It helps with their learning of the rhythm names and you can add more difficult ones each day (be sure to leave in the easy favorites!).

8.  Plan at least three other games.  You probably won't get to them, but it's nice to have a few as back-up so that if you get a vibe that one game will work better you can go to it quickly.

9.  Have fun!  Enjoy yourself (you know the kids will!).

Great! I've Been Asked to Teach at a Student Workshop. Now What?!

Hello everyone!  As Chair of the Music Mind Games Workshop Teaching Committee I thought you'd find this recent conversation helpful.  Alyse (a new MMG teacher in California) asked:

"I'm starting to teach the theory class at a workshop tomorrow morning. I have four students, ages 6-8, four days and one hour each day. The students are book one/early book two cello students.
This is my first time teaching MMG/theory for strings at a workshop. How many games from each section should we play in the hour and what should I plan to accomplish over the four days???"

MMG is perfect for the community workshop or Suzuki institute but the approach is different from the classroom group class. Keep reading for my short list of suggestions to Alyse.

1. Don't rush through your daily greeting time.  Make eye contact with each student, help them feel quiet and relaxed before jumping into a game.  The theory games are loads of fun but the overall impression of the class rests on how loved and appreciated each student feels at the end of the week.

 2. Personally, I challenge myself to use everything in the Puppy Packet at least once in a week-long class.  This way I know the students had a variety of colorful cards and concepts to enjoy.  
 
3. It's easy to want to rush through clean-up to get to the next game but don't.  Trust me.  Take the time to put everything away neatly at the end of each game.  It helps the students transition to the next activity and helps you transition to the next class without a sloppy room.
 
4. For a one hour class, plan a 45 minute class. Review a favorite game from the day before and plan two new games.  Or, play an 'old' game but do it in a new way (with a new set of cards, in a team instead of solo, with parent partners, etc...)
 
5. If you find yourself with just a little bit of time at the end of a session, try introducing a game slated for the next day.  For example say, "I'd like to give you an idea of what we're doing tomorrow.  Katie, will you sit here and play with me? I'd like the rest of you to watch."  The class will remember an awful lot, and have the concentration to stand and watch quietly even when they're tiring out.
 
6. Invite on the floor from the very first class - especially for the age group you'll be teaching, Alyse.  Don't be afraid to ask for their help in sorting cards if they get mixed up, and don't be afraid to ask more than once for parent help.  You may have to ask more than once.  You may have to ask more than once.  Did I mention you may have to be brave enough to ask more than once? Just keep gently guiding the parents back to the class if they start to talk or wander.  You'll need their help but sometimes they don't recognize it.