Unit 1 - First Steps Games

1. DS – Dictation and Sight-Singing     2. AI – Alphabet and Intervals     3. RR – Reading Rhythms     4. RM – Rhythm Math     5. SN – Staff and Notes        
      6. T – Tempos      7. MS – Music Symbols     8. SK – Scales and Key Signatures      9. TC – Triads and Chords     10MU – MUSOPOLY - for young students            

Members click HERE for a Game Library Index with convenient hyperlinks


1. DS – Dictation and Sight-Singing 

  • Develop listening skills to recognize different intervals through singing
  • Sing using solfege and Curwen hand signs 
  • Sing intervals, triads, and scales
  • Sing with a steady beat
  • Write melodic patterns on the grand staff using steps and skips
  • Play melodic patterns on the rainbow xylophone using steps and skips


DS-1 "Daily Do" Major Section

DS-2 "Daily Do" with Do Re Mi Cards

DS-3 "Daily Do" Adding the Minor Section

DS-4 "Daily Do" with Do Re Mi Cards – Circle

DS-5 Head and Tail

DS-6 "Daily Do" with Paper Pianos

DS-7 Do Re Mi Cards Echos

DS-8 Melodic Bingo Copy Game

DS-9 Hide and Sing

DS-10 Who's Playing First?

DS-11 Staff Slates Echos

DS-12 "Daily Do" – Variations 1

DS-13 Melodic Bingo – Side 1


2. AI – Alphabet and Intervals 

  • Learn the letters A B C D E F G
  • Learn the musical alphabet in seconds using cards 
  • Learn left-to-right sequence
  • Learn the musical alphabet forwards and backwards
  • Learn the musical alphabet in a vertical direction like the staff
  • Learn to use the concept of a wrap-around between G and A
  • Introduce and reinforce sequence into the students’ thought process


AI-1 Learning Letters

AI-2 Is it a Match? – Alphabet

AI-3 Fat Snake

AI-4 Fix the Order

AI-5 What's Missing?

AI-6 Pick a Card

AI-7 Fine – Seconds

AI-8 Who's Playing First?

AI-9 Fine – Seconds Variations

AI-10 Snake – Seconds

AI-11 Snake Variations – Seconds

AI-12 Before and After

AI-13 Slow – Seconds

AI-14 Scrabble – Seconds


  3. RR – Reading Rhythms 

  • Introduce the concept of rhythm without bar lines
  • Reinforce reading left to right
  • Keep a steady beat when reading rhythms
  • Interpret the shapes of notes and rests using Blue Jello hand signs
  • Think, feel, and see rhythm as note groups like words
  • Count and identify beats in a rhythmic pattern
  • Relate Blue Jello rhythm symbols to actual notes and rests
  • Use the mathematical relationship of the various notes and rests
  • Develop the ability to take rhythmic dictation
  • Read and perform rhythmic patterns by clapping or with instruments


RR-1 Blue Jello Cards Set 1 (Getting Started)

RR-2 Hello Jello – Good-bye Jello

RR-3 Blue Jello Cards Set 1 (Continuing)

RR-4 Notes and Rests Hunt

RR-5 Copy the Cards

RR-6 Find the Jellos

RR-7 Pass the Beat – 1

RR-8 Blue Jello Dominos

RR-9 Count the Beats

RR-10 What Can You Find? – Rhythms

RR-11 Rhythm Bingo – Side 1

RR-12 Blue Bar Lines

RR-13 Switching Rhythms

RR-14 Group Rhythm Bingo – Side 1

RR-15 Rhythms Across

RR-16 I Can Write It


  4. RM – Rhythm Math 

  • Recognize the visual differences between the various notes and rests
  • Learn the five basic notes and rests
  • Learn which notes and rests are equivalent
  • Learn the sequence of note and rest pairs
  • Identify dotted notes and study the concept of the dot
  • Master the concept of wrap-around between whole and sixteenth values
  • Reinforce the concepts learned with the blue jello cards
  • Introduce the subdivision of the quarter note beat with real rhythm cards and magic notes


RM-1 Is it a Match? – Notes and Rests

RM-2 Danish Zoo Match – Notes and Rests

RM-3 Madrid Match – Notes and Rests

RM-4 Puzzle Notes and Rests

RM-5 Chance Match – Puzzle Notes

RM-6 Fine – 5 Notes and 5 Rests

RM-7 Chance Match – Notes and Rests

RM-8 Stacked Snake

RM-9 Tokyo Draw

RM-10 Fine – 8 Notes and 5 Rests

RM-11 War – Notes and Rests

RM-12 Who's Playing First?

RM-13 Suspense – Notes and Rests

RM-14 Five Hiding – Notes and Rests

RM-15 Snake Variations – Notes and Rests

  • a. Notes and Rests Snake
  • b. Snake Body Order

RM-16 Danish Zoo – Notes and Rests

RM-17 Slow – Notes and Rests

RM-18 Win a Note or Rest


  5. SN – Staff and Notes 

  • Learn the grand staff and single staves 
  • Learn clefs (treble, bass, alto, and tenor) as "fancy letters" and as moveable and fixed clefs
  • Learn that notes are written on lines, spaces, and ledger lines
  • Learn how the clefs point to the line notes G, F, and C
  • Learn the symmetrical Five C’s on the grand staff and keyboard in treble and bass staffs
  • Relate the C’s to the piano and/or student’s instrument
  • Learn the concept of intervals
  • Become quick at recognizing and finding the Five C’s
  • Learn the Grand Nine notes. All grand staff notes are either a 2nd or 3rd from these notes
  • Learn the open strings on the staff and how they both relate to instruments


SN-1 "I'm a Note" Lines and Spaces

SN-2 Raindrops – Lines and Spaces

SN-3 "Hello Grand Staff"

SN-4 Tracing Clefs – GGG and FFF

SN-5 "I'm a Note" Clef Notes G and F

SN-6 Mickey Ears

SN-7 Step Up, Step Down

SN-8 Tracing Clefs – Alto and Tenor Clefs

SN-9 Eye Spy – Clef Notes G, F, and C

SN-10 These Five C's / 10a. Play or Pass – 5 C's

SN-11 "I'm a Note" – Five C's, G, and F

SN-12 Trade the C's

SN-13 Grand Staff Cards C's

SN-14 Madrid Match – Five C's

SN-15 Slap the C's

SN-16 We're the Grand Nine

SN-17 Raindrops – Grand Nine


Instrument-Specific Games

S-1 Open Strings

S-2 Tap Tap Pluck Pluck

P-1 Chance Match – Piano Grand Nine


  6. T – Tempos 

Students hear, play, and sing various tempos and learn some tempo names.



 7. MS – Music Symbols 

  • Learn the meanings of signs, symbols, and terms in the music symbol cards set 1
  • Interpret the cards' meanings in musical scores
  • Review music symbols that students have already learned


MS-1 Body Dynamics

MS-2 Symmetrical Dynamics

MS-3 Dynamics You Can Hear

MS-4 Pick a Card – Dynamics

MS-5 Snake – Dynamics

MS-6 Learning the Others


MS-7 What Can You Find? – Symbols

MS-8 Music Symbol Bingo

MS-9 Keep or Pass – Music Symbol Cards Set 1

MS-10 Orange Pairs

MS-11 Orange War

MS-12 Orange Opposites

MS-13 Snake – Symbols


 8. SK – Scales and Key Signatures 

  • Learn the sequence of black keys on the piano
  • Learn the names of the keys on the piano
  • Learn the two types of seconds: half and whole steps (semi-tone and tone)
  • Relate musical tones to the sequence of keys on the keyboard
  • Learn the natural half steps EF and BC
  • Learn the sequence of seconds in the major scale


SK-1 Wiggling Black Keys

SK-2 Whole and Half Steps

SK-3 "The Itsy Bitsy Spider"

SK-4 Natural Half Steps EF and BC (mi fa and ti do)

SK-5 Ho Ho Laugh – C Major Scale


9. TC – Triads and Chords 

Students hear, play, and sing various triads and learn some triad names.