War with Rhythm Playing Cards - Sweden 06-06



(memory game) This was the first day of a four-day workshop and these students are already relaxed and comfortable. Notice the obvious delight in their play and how they stop to think, then make the right choice. The object of the game is to win the most cards with the largest note or rest taking smaller ones, but they are happy whether they gain notes and rests cards or lose them. The Guide Cards are useful learning tools and help the game flow along. Watch how the double war plays out. (MMG page 300)